AI Insights · Timothy · July 2022
Top Down Games in Spain: Q2 2022 Performance Overview
Discover the performance trends of the top 5 top-down games in Spain for Q2 2022, including download, revenue, and active user statistics.
In the second quarter of 2022, the top 5 top-down games on a unified platform in Spain showed varied performance trends. Here's an overview of their weekly downloads, revenue, and active users, based on data from Sensor Tower.
Clash Royale from Supercell experienced fluctuations in its weekly revenue, peaking at about $193K in early April and declining to around $29.7K by late June. Weekly downloads saw a downward trend, starting from 37K and dropping to approximately 13.5K by the end of May, before a slight rebound to around 18.5K in late June. Weekly active users decreased from over 4.3M in late March to around 3.1M by the end of June.
Brawl Stars, also from Supercell, showed a peak in weekly revenue of about $145K in early May, with a low of approximately $40K later in the month. Downloads fluctuated, with a peak of around 22K in mid-April and a low of about 13.8K in late May. Active users ranged from about 1M to 1.1M throughout the quarter, showing some consistency.
Loco Bingo Online Lotto by SPACE GO GAME STUDIO S.L. maintained a steady revenue, peaking at around $50.1K in late June. Downloads showed a slight decline from 3.9K in late March to about 3.2K by the end of June. Active users also saw a decrease, starting from around 10.9K in late March and ending at approximately 9K by late June.
Parchisi STAR from Gameberry Labs had a relatively stable revenue, fluctuating between $27.5K and $39.4K throughout the quarter. Weekly downloads peaked at about 34.8K in mid-April and saw a low of around 18.7K in late May. Active users ranged from approximately 320K to 424K, showing some variability over the quarter.
Candy Crush Soda Saga by King had its highest revenue of around $33.5K in late May, with a low of about $27.7K in early April. Downloads peaked at approximately 8.6K in early May but dropped to around 2.6K by late June. Active users remained relatively stable, ranging from around 115K to 139K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.